Now you can see the remaining tracks that are still under the control of Retimer 0. This indicates that the tracks are under the control of Retimer 1. Now you can see only keys and curves from the highlighted tracks, whose names change to X Position(R1) and Y Rotation(R1). Click the Assign button near the top-right corner of the Key window.Activate Retimer 1 again and highlight a few tracks in the Controller window hierarchy list say, X Position(R0) and Y Rotation(R0).The label turns blue and the animated tracks' curves and keys again become visible. The Retimer 0 label turns yellow to show that it is not highlighted. Retimer 1 is highlighted, as indicated by the blue color of its label. This adds a second retimer, Retimer 1, to the list. In the bank of buttons in the top-right corner of the Track View window, click Create.On the Key Controls toolbar, click (Retime Tool).Īs in the preceding procedure, activating the Retime tool creates Retimer 0 and assigns all the highlighted tracks to it.Only animated tracks of the selected object are highlighted in the Hierarchy window of Track View - Curve Editor. Select the animated object in a viewport, then right-click the object and choose Curve Editor.In the viewports, animate an object on all three Position and all three Rotation tracks.You can use different retimers to control different objects or even different tracks of the same object. You can add as many retimers as you like, each with its own set of markers and its own consequent retiming results. Again in the Retime tool buttons cluster, click Close.Īll animated tracks of selected objects are now visible.Īll retimers remain, available for assigning animation tracks.As a result, the tracks are no longer visible. This is indicated by the deletion of the (R#) suffix from each baked track's name. This saves the retimer's changes to the tracks permanently and removes the tracks from the retimer's control. In the cluster of Retime tool buttons near the top-left corner of the Track View window, click Bake.Activate a retimer that has tracks assigned.When you're satisfied with the retiming, you can easily bake in the adjustments to make them permanent and remove the overhead imposed by the retimer. Then, even if the objects aren't selected, dragging the markers affects their motion. Note: You can use the same retimer on any number of different objects just select them and click Assign. In general, if you're scaling keys in time only, the Retime tool gives you more options and more-predictable results. The Retime tool supports multiple scaling regions the Region tool supports only one.The Retime tool supports Ease In/Out options for acceleration and deceleration the Region tool does not.With the Region tool, expanding or moving the region horizontally mixes the affected keys with other keys outside the region, while with Retime, the region remains intact and keys outside the scaled region simply move aside.
The Retime tool is based on the Ease curve, so it not only moves keys but warps the time between the keys as well.Please note the following important aspects of Retime tool behavior: